![]() ![]() Other functions: Give users access to timer management as well as local phone info.Inter-networking control: Allows opening for browser, send or receive data, open and retain channel status.Network control: Allows for sending short messages, DTMF and USSD info, set up call.UI control: Display text, select menu item, play tones, and language notifications.Menu control: Refresh SIM card, check poll interval, enable/disable poll, enable events, get reader status, turn SIM card ON/OFF.I HIGHLY RECOMMEND to try the free demo version of the game before buying the Early Access version. In case of problems running the game, first of all, please, try to update the video card driver! It is really important that you have a recent version of the video driver installed. This is why the game also has an OpenCL port, so it can run on most AMD graphics cards as well. However, I'm willing to support the widest possible range of gaming systems. Therefore, the project works most optimally and efficiently on modern NVIDIA GPUs using CUDA. The game had initially been developed for NVIDIA cards. It may also completely fail to run on your system. The game is in the deep Early Access state. The physical properties of materials can vary over a wide range, allowing the simulation of gases, liquids, soft and solid bodies, various chemical processes and states of matter.įor example, the “Protobiome” simulation is a living virtual world with light, water, earth, growing plants and dwelling creatures, guided by evolutionary genetics. Atoms can have links, thus producing spatial structures. The building block of all worlds is an atom. The more powerful the graphics card, the greater the gameplay! SST is a particle simulator that uses a graphics card as a supercomputer to calculate physics. I wanted to create a big sandbox game in which you can create your own simulations, change the laws of physics, design mechanisms, create A-Life worlds and inhabit them with living beings, experiment with evolution and AI. You probably heard the theory that we live inside a computer simulation. Join the SST community on the STEAM group” The features, that are most popular and interesting among the players, will be developed with a higher priority. “SST is a simulation constructor, so the development of the project is entirely based on the interaction with the community. How are you planning on involving the Community in your development process? “Yes, the price of the game will gradually increase, in accordance with the new game features being released.” Will the game be priced differently during and after Early Access? Please try the free demo version before purchasing Early Access.” the game saves may become incompatible due to a new update being released. it may also completely fail to run on your system. The game is in the deep Early Access state: A virtual world, containing light, water, growing plants, and inhabited by evolving virtual organisms * Planet - allows you to experiment with various substances and materials, including the ability to create your own materials “Currently, two simulations are available: What is the current state of the Early Access version? the distant goal of this project is to create a universal constructor, that would enable players to create their own simulations, using the built-in programming language” a genetic laboratory will be added, allowing the creation of the custom life forms, that can be trained with neural networks and populated into the virtual worlds new materials and constructor functions will be constantly added, such as electricity, light, radio waves, construction of mechanisms the capabilities of the graphical user interface will be extended The pace of the featuring will depend on the community support. “About 90% of the most interesting ideas are yet to be implemented. How is the full version planned to differ from the Early Access version? “The game will remain in Early Access for about 2 years.” I want to form an active community, which is necessary to support further development.”Īpproximately how long will this game be in Early Access? Now I am finally ready to make a small part of the game open for Early Access. The code is based on fairly deep research in the field of particle physics simulation and optimization of calculations for real-time execution. The project has been rewritten several times from scratch. I have been developing the project for many years. ![]()
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